For those who read my last post, I’m feeling much better now, and I’m feeling cautiously optimistic about some real progress for some of the people in my life.
In general, I’m feeling optimistic about almost everything right now. Life is moving forward in interesting ways for me, and so I want to give a quick update about some things right here.
-Just 5 more weeks at my job of 3 1/2 years, and I last weekend I completed the hardest part of it! We had our annual spring fundraiser and for the first time in more than a decade, we decided to not do an auction (for anti-capitalist value reasons, not money reasons). This was really scary for us, and we were prepared to make way less money. But, in fact, we made almost double what I expected, and actually surpassed the donations from past auctions. It feels like such a positive way to transition out of my job.
-After long agonizing, I did decide to go to grad school to get my Master In Teaching. I begin in early July, and I’ll be in school for a year. That means that I’m going to be trying to chill during this last month or so of work. I am so eager to actually feel rested and calm for at least the next couple of weeks.
-Glendi’s family is still struggling so much. We’re sending all the money we can, and that’s still not enough, but at least they seem to be holding on for now. For now, what else can we do?
-Some old organizing friends and I are starting to talk about forming a new, open study group in the fall. We just had a meeting yesterday, which I came to thoroughly ambivalent, yet which I left feeling inspired. I think, after the hardship of the breakup of Common Action, I’m now ready for a new political project, and this one is feeling pretty good. Right now, we’re discussing it as a study group that will center around questions of revolutionary intersectional politics…that is, understanding how systems work in an intersectional way, and trying to ask what revolution actually looks like for those systems. Yes!
-I’m starting to work on game design again. This is part of my own real-life game (which I’m still rocking through, though I’m scoring myself less frequently than before as I’ve internalized a lot of the habits)…to be more creative again.
The board game I’m working on is a cooperative game, in which the players must work together to build a post-revolutionary economy. The game will have multiple phases in which players have different roles. For example, in one phase each player represents a different industry’s workers council, and in another phase each player represent a different region’s consumer council. The idea is that players need to discuss and negotiate where to invest the economy’s limited resources and labor to produce a better life for all. Of course there would mechanics representing reactionary opposition, which players would have to cooperatively deal with. This is so fun to design, but the trickiest thing is boiling the concept down to its most essential parts, so that it still fits the them but without being too complex or fiddly.
-I think I’m going to get a haircut. Like a serious haircut. Like maybe even a buzzcut. I think I’m just about tired of having longer hair.